AI Insights · Timothy · January 2022
Top 5 Basketball Games in Sweden Q4 2021
Discover the performance of the top 5 basketball game apps in Sweden during Q4 2021 on a unified platform, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 basketball games in Sweden showed varying trends in downloads, revenue, and active users. Here’s a detailed overview of their performance:
Hooper Hooper from smartmobi technology limited experienced a dramatic rise in weekly downloads, peaking at around 36.7K in mid-October before gradually declining to 3K by early November. Active users followed a similar trend, increasing from 58 to a peak of 40.2K in mid-October and then steadily decreasing to 4.9K by the end of December.
Basketball Arena - Sports Game by MASOMO LIMITED saw a consistent weekly revenue, fluctuating between $174 and $410, with a notable increase to $408 and $410 in the first and third weeks of December, respectively. Weekly downloads showed a significant spike in early December, reaching 3.1K before settling at 1.7K by the end of the month. Active users also increased dramatically during December, peaking at 7.7K in mid-December before declining to 5.8K in the final week.
Flipper Dunk from Rollic Games maintained a relatively stable performance in terms of revenue, with a peak of $60 in the last week of December. Downloads varied, with a notable increase to 1.2K in the final week of the quarter. Active users showed a gradual increase, reaching 3.8K by the end of December.
Basketball Stars™: Multiplayer by Miniclip.com had a steady revenue stream with peaks at $354 in late October and $431 in mid-December. Downloads saw a notable increase to 1.1K in early November. Active users consistently grew, reaching a high of 3.5K in early December.
NBA 2K Mobile Basketball Game by 2K showed a stable weekly revenue, peaking at $705 in the third week of December. Downloads had a slight increase towards the end of the quarter, reaching 832 in late October and 1.2K in early November. Active users remained relatively stable, peaking at 2.4K in early November.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.